Zombies in Spaceland Calculator Locations Tracker
Your expert tool for finding all zombies in spaceland calculator locations to build the SETI-COM and unlock Pack-a-Punch.
SETI-COM Part Tracker
Check off the SETI-COM parts you’ve found to see the remaining zombies in spaceland calculator locations you need to check.
Locations to Search:
| Part Name | Possible Locations | Status |
|---|
What are the Zombies in Spaceland Calculator Locations?
In Call of Duty: Infinite Warfare’s “Zombies in Spaceland” map, the “calculator” is one of three key components required to build the SETI-COM device. Finding the zombies in spaceland calculator locations is the first major step in the main Easter Egg, as the assembled SETI-COM is given to the DJ, David Hasselhoff, which ultimately allows players to unlock the Pack-a-Punch machine. The calculator isn’t a mathematical tool, but a literal pocket calculator prop that spawns in one of three possible locations on the map each game. This guide and tracker will help you efficiently find all parts.
Anyone aiming to survive to high rounds or complete the main Easter Egg must master the process of finding these parts. A common misconception is that the locations are entirely random; while the specific spot is random, there are only three possibilities for each part, making the hunt for all zombies in spaceland calculator locations a predictable process.
The “Formula” for Assembling the Spaceland SETI-COM
The assembly process isn’t a calculation but a collection quest. The formula is simple: acquire the Boombox, the Calculator, and the Umbrella, then deliver them to the DJ. Each part has three unique potential spawn points. This makes knowing all the possible zombies in spaceland calculator locations crucial for speed.
Step-by-Step Assembly Guide
- Find the three parts: Systematically check the known spawn points for the Boombox, Calculator, and Umbrella. Our tracker above is perfect for this.
- Locate the DJ: David Hasselhoff will be in one of the DJ booths in the Kepler System, Polar Peak, or Journey into Space.
- Deliver the parts: Interact with Hasselhoff to hand over the components. He will begin assembling the SETI-COM.
- Wait and Collect: After a short time, the completed SETI-COM will be ready for you to pick up from the DJ booth.
Variables Table (Component Locations)
| Variable (Part) | Meaning | Possible Locations (Area) |
|---|---|---|
| Calculator | The calculating device for the SETI-COM. | Spawn, Astrocade, Kepler System |
| Boombox | The audio component for the SETI-COM. | Spawn, Underground, Kepler System |
| Umbrella | Acts as the satellite dish for the SETI-COM. | Spawn, Polar Peak, Journey into Space |
Practical Examples (Real-World Use Cases)
Example 1: The Speedy Run
A player starts a game with the goal of unlocking Pack-a-Punch as quickly as possible. They immediately check the bench in the spawn area and find the Calculator. Next, they find the Boombox on the snack cart on the lower bridge. Finally, they head to Polar Peak, checking the gift shop counter to find the Umbrella. With all three parts found in under 5 minutes, they deliver them to the DJ in the Kepler System, setting them up for an early Pack-a-Punch.
Example 2: The Unlucky Search
A team of four splits up to cover all zombies in spaceland calculator locations. The player checking the spawn area finds nothing. Another player clears the Astrocade and finds the Calculator on a trash can upstairs. The third player finds the Boombox in the underground breakroom. After searching all initial spots for the Umbrella, they finally find it in its last possible location, in Journey into Space near the rocket trap. This search took longer, but by knowing all possible spawns, they successfully assembled the SETI-COM.
How to Use This Zombies in Spaceland Calculator Locations Tracker
Our tool is designed for maximum efficiency during your game. Follow these steps:
- As You Play: When you or a teammate finds one of the three SETI-COM parts, check the corresponding box in the “SETI-COM Part Tracker” above.
- Check the Results: The tool will instantly update the “Parts Remaining” count, the status of each part, and the dynamic chart.
- Consult the Locations List: Most importantly, the “Locations to Search” section will update to show only the possible spawn points for the parts you *haven’t* found yet. This saves you from checking unnecessary locations. For a full overview, the table provides all possible zombies in spaceland calculator locations.
- Reset for a New Game: Click the “Reset” button at the start of each new match to clear the tracker.
This approach transforms the hunt from a guessing game into a strategic checklist, helping you master the zombies in spaceland easter egg steps much faster.
Key Factors That Affect Finding the Calculator Parts
- Map Knowledge: The single most important factor. Knowing the layout of Spaceland and the common names for each area (e.g., Astrocade, Kepler System) is essential.
- Turning on Power: Some part locations are in areas that are initially locked. You must turn on the power switches to open doors and access all potential spawns. We have a complete zombies in spaceland power guide to help.
- Points Management: Opening all the necessary doors to check every location costs points. Efficiently earning points in the early rounds is crucial for a fast search.
- Zombie Management: You can’t search for parts effectively with a horde of zombies on your tail. It’s often best to leave one or two zombies alive at the end of a round (a “crawler”) to give yourself free time to explore.
- Team Communication: In a co-op game, clear communication is key. Assign areas to each player and call out immediately when a part is found to prevent teammates from searching the same zombies in spaceland calculator locations.
- Game progression: The search for the SETI-COM parts is the first step in a much larger quest. Finding them quickly is critical to progressing to later steps, like using the fate and fortune card builder to prepare for boss fights.
Frequently Asked Questions (FAQ)
1. What is the SETI-COM used for?
After being assembled and given to the DJ, the SETI-COM is used to initiate a defense sequence. You must place it in a specific spot on the map (where your screen shakes) and defend it from zombies. Completing three of these sequences unlocks the projection room teleporter, which leads to the Pack-a-Punch machine.
2. Do the part locations change every game?
Yes. Each of the three parts (Calculator, Boombox, Umbrella) has three potential spawn locations. One of these three locations is chosen randomly for each part at the start of every game.
3. Can one area have more than one part?
No. A key rule is that each of the map’s three main “zones” (Spawn/Central, Kepler/Polar Peak, Journey/Astrocade) will contain only one of the parts. If you find the Calculator in the Astrocade, you won’t find the Boombox or Umbrella there.
4. Do I need to turn the power on to find the parts?
Yes, for most of the locations. While some spawns are in the starting area, many key zombies in spaceland calculator locations are behind doors that require power to be activated.
5. What’s the best strategy for finding the parts solo?
A good solo strategy is to create a “crawler” at the end of round 2 or 3, turn on the power, and then do a full sweep of all nine potential locations. Use our tracker to keep a checklist as you go.
6. Does David Hasselhoff move?
Yes, he can move between the three DJ booths on the map. If he’s not at one, check the other two. His location is usually marked by music playing from the booth.
7. Is finding the SETI-COM parts necessary for getting Wonder Weapons?
No. Building the various Wonder Weapons like the Dischord or Shredder involves a separate quest using the zombies in spaceland sticker pack guide. However, Pack-a-Punching those Wonder Weapons requires you to have completed the SETI-COM sequence first.
8. What happens after I defend the SETI-COM three times?
After the third successful defense, the portal in the central hub will turn purple and can be entered. This takes you to the projection room where you can use the Pack-a-Punch machine to upgrade your weapons for 5000 points.
Related Tools and Internal Resources
- How to Build All Wonder Weapons: A detailed guide on assembling the four elemental wonder weapons.
- How to Beat the Alien Boss Fight: A step-by-step strategy guide for the final Easter Egg boss.
- Complete Power-On Guide: Learn the most efficient route to activate all power switches on the map.
- Main Easter Egg Steps: Our comprehensive walkthrough of the entire main quest.